![Art of Asmodee: Lookout's Klemens Franz on what drives the 'non-intimidating' look of games like Agricola, Bärenpark and Grand Austria Hotel | Mojo Nation Art of Asmodee: Lookout's Klemens Franz on what drives the 'non-intimidating' look of games like Agricola, Bärenpark and Grand Austria Hotel | Mojo Nation](https://mojo-nation.com/wp-content/uploads/2020/05/1-7.jpg)
Art of Asmodee: Lookout's Klemens Franz on what drives the 'non-intimidating' look of games like Agricola, Bärenpark and Grand Austria Hotel | Mojo Nation
![Art of Asmodee: Lookout's Klemens Franz on what drives the 'non-intimidating' look of games like Agricola, Bärenpark and Grand Austria Hotel | Mojo Nation Art of Asmodee: Lookout's Klemens Franz on what drives the 'non-intimidating' look of games like Agricola, Bärenpark and Grand Austria Hotel | Mojo Nation](https://mojo-nation.com/wp-content/uploads/2020/05/5B.jpg)
Art of Asmodee: Lookout's Klemens Franz on what drives the 'non-intimidating' look of games like Agricola, Bärenpark and Grand Austria Hotel | Mojo Nation
![Art of Asmodee: Lookout's Klemens Franz on what drives the 'non-intimidating' look of games like Agricola, Bärenpark and Grand Austria Hotel | Mojo Nation Art of Asmodee: Lookout's Klemens Franz on what drives the 'non-intimidating' look of games like Agricola, Bärenpark and Grand Austria Hotel | Mojo Nation](https://mojo-nation.com/wp-content/uploads/2020/05/2-8.jpg)